home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Light ROM 4
/
Light ROM 4 - Disc 1.iso
/
text
/
maillist
/
1994
/
oct94.doc
/
000488_owner-lightwave-l _Sun Oct 30 13:57:15 1994.msg
< prev
next >
Wrap
Internet Message Format
|
1995-03-23
|
2KB
Return-Path: <owner-lightwave-l>
Received: by mail2.netcom.com (8.6.9/Netcom)
id JAA12206; Wed, 26 Oct 1994 09:30:36 -0700
Received: from giaeb.cc.monash.edu.au by mail2.netcom.com (8.6.9/Netcom)
id JAA11953; Wed, 26 Oct 1994 09:29:22 -0700
Message-Id: <199410261629.JAA11953@mail2.netcom.com>
Received: by giaeb.cc.monash.edu.au
(16.8/16.2) id AA14824; Thu, 27 Oct 94 02:31:34 +1000
Subject: Re: skin/spline cage
To: lightwave-l@netcom.com
Date: Thu, 27 Oct 94 2:31:33 EST
In-Reply-To: <9410251739.aa29828@hubbub.westford.ccur.com>; from "Mark Thompson" at Oct 25, 94 5:39 pm
From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford)
Mailer: Elm [revision: 70.30]
Sender: owner-lightwave-l@netcom.com
Precedence: bulk
Reply-To: lightwave-l@netcom.com
> > i am curious if it possible to approximate an organic object using balls,
> > boxes, and cones, and then cover them with a skin to smooth the intersections
> I had requested the capability you describe quite some time ago. There is
> still no good way to do this. The Skin tool in Modeler is equivalent to 3DS's
> Lofter. It skins together a series of 2D cross-sections. One method you can
> try is to assemble your shapes, boolean them together, and then slice the
> composite object into a series of cross-sections. Then skin those sections
> together.
This looks like a great idea! Combined with my new knowledge gleamed
from the new metaform tutorial (which i just got from Aminet), i
think this will work like a charm on a space ship I'm planning to do.
For those that haven't seen the new tutorial (by Monte Ohrt), it
shows how to use Solid Drill to divide up an object. Althought the
aims for my project are different that the task in the tute, i think
the ideas present will work good in both.
That is, assuming that SDrill puts a surface IN the object that it
has sliced. Hmm.. I will have to check that.
Row.